The Sea Beast
A TTRPG where players are the ever-revolving crew of The Sea Wolf, the legendary sea beast hunting ship known for taking the contracts no other ship wants to take. The crew may change at every port (session), but their experiences have a lasting impact on the ship. (Currently Alpha testing)
What does a session look like?
- Phase One: Session starts at port where the crew assembles, they decide on a beast to hunt, prepare the ship, and set sail.
- Phase Two: At sea, the crew can play “morale” games to give (de)buffs in the hunt.
- Phase Three [Main]: The crew engages the contracted hunt and brings the fury of The Sea Beast upon it.
- Phase Four: Return to port (towed or sailed) for reward and/or repair. What is left of the crew disembarks until the next call to sea.
What does character creation look like?
Creating a Sea Hunter is as quick as you would like it to be. Either choose a Class Archetype and customize or create your hunter from the ground up! Character creation includes:
- Prioritizing an Approach to help guide your actions (Dice Pool)
- Invest in Skills to show your expertise in Combat, Physicality, and Communication (Dice Upgrades)
- Choose Passive and Active Abilities to bring the fight to the Sea Beasts!
- Finalize your Equipment and Home Zone aboard the Sea Wolf!
Is playtesting open?
Playtesting is currently in closed Alpha. If you are interested in testing, please email me at christuartphd @ gmail.com with the subject header “SeaBeast Playtesting.”
Current Game Features
- Episodic play with the ability to have new crewmates every session or a mix of new and experienced on the same ship!
- Quick Character Creation where your Sea Hunters feel versatile and heroic.
- M.A.S.T. Approach System which gives a narrative boost to your actions.
- Dynamic zoned ship combat which includes five levels of a ship to take the fight to whatever threatens the ship! (Crowsnest, Mast Platform, Top Deck, Gunner Deck, Spear platforms)
- Streamlined encounter setup with larger-than-life creatures, swarms, or a roll table for chaotic monstrosities.
- A crew who works together, survives together! A dynamic action economy which encourages collaborative play and player engagement.
Future Game Features
- Extended Campaign play.
- A fantastical but familiar setting.
- Enchanted and upgraded weaponry.
- Different ship types with the ability to upgrade and build fleets.
- Ship-to-ship combat.
Current Development
- July 2026: V0.3 – Alpha testing core combat loop
- August 2026: V0.31 – Alpha testing continues.
- Added new dice mechanics.
- Added environmental challenges.
- Revised damage taking/dealing.
- Revised abilities.
Roll for Student Initiative Series
The Roll for Student Initiative Series is a group of games serving as a culturally-significant artifact for incoming, current, and post graduate students interested in experience different aspects of student life and academic professional development.
Is it Ever Enough?
Is it Ever Enough? puts the players in the shoes of the modern American college student struggling to juggle the college experience with the academic responsibilities while also maintaining a healthy life/work balance. At the end of the game, players of all background will have a greater appreciation for a student’s wellbeing.
Pitch
Are you preparing to start your first year in college? Are you overwhelmed by the new schedule and the balance of work/life and the millions of responsibilities on your plate? Is it Ever Enough? is your opportunity to practice planning out your week and adjusting based on your physical and mental wellbeing. Balance your class schedule; determine study sessions for projects and tests; take mental health breaks or go to therapy; roleplay through Chaos Events; and roll for academic success. Regardless of outcome, all students make it to the end of the term with time to reflect on your choices.
Features
- Simple student creation with optional debilities for different college experiences
- Customizable course schedule and weekly planning
- Designed for basic GM facilitation (The Advisor) with 1-2 players.
- Can be played with potential students, current students, parents, advisors, and teachers to create a shared understanding of the modern student.
- Scratch paper, pencil, and 1-5 d6s to play
- Includes articulated best practices, discussion questions, and tips for playing and facilitating.
The Academic Conference
The Academic Conference simulates an academic conference experience and the physical and mental balance it requires. This was designed for graduate students attending a national conference but has also been tested with undergraduates preparing for their first conference experience.
Pitch
Is your professor pushing you to attend an academic conference? Are you overwhelmed by the amount of sessions, how long the day will be, and the expectations of networking? The Academic Conference is your opportunity to fumble through it all without the consequences! Roll to see how much of your presentation you still need to complete; see if you run into that luminary in your field; and choose between the nightlife and quiet night in.
Features
- Customizable to any conference schedule (sessions and days)
- You define a successful conference experience between experience gained and networking achieved
- GMless individual play without prep!
- Scratch paper, pencil, and 1d6 to play
- Includes articulated playthrough for those unfamiliar with dice rolling games